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Own the problems, not the tickets.
Senior design roles often quietly shrink into review-and-approve: polish someone else's direction, unblock the team, keep the system tidy. This one is the opposite. You'll own hard product areas end-to-end, shape how a problem is framed before anyone opens a canvas, and set the craft bar the rest of the team designs to. Design here is a stakeholder in what gets built, not a service that makes it look good afterward.
Getting there takes craft all the way down: the transitions, the states most teams never design for, the edge cases that ship right instead of…
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